window
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Vars | |
edge_overlay | Tracks the edging appearence sprite |
---|---|
edge_overlay_file | Used to define what file the edging sprite is contained within |
env_smash_level | Minimum environment smash level (found on simple animals) to break through this instantly |
old_color | Used to restore colours from polarised glass |
Var Details
edge_overlay

Tracks the edging appearence sprite
edge_overlay_file

Used to define what file the edging sprite is contained within
env_smash_level

Minimum environment smash level (found on simple animals) to break through this instantly
old_color

Used to restore colours from polarised glass