projectile
Vars | |
chain | For when you want your projectile to have a chain coming out of the gun |
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forcedodge | Number of times an object can pass through an object. -1 is infinite |
has_been_fired | Has the projectile been fired? |
hit_prone_targets | If TRUE, hit mobs even if they're on the floor and not our target |
immolate | Does the projectile increase fire stacks / immolate mobs on hit? Applies fire stacks equal to the number on hit. |
last_angle_set_hitscan_store | Last turf an angle was changed in for hitscan projectiles. |
last_projectile_move | Last world.time the projectile proper moved |
reflectability | Determines the reflectability level of a projectile, either REFLECTABILITY_NEVER, REFLECTABILITY_PHYSICAL, REFLECTABILITY_ENERGY in order of ease to reflect. |
shield_buster | Does this projectile do extra damage to / break shields? |
time_offset | Left over ticks in movement calculation |
trajectory | The projectile's trajectory |
trajectory_ignore_forcemove | Instructs forceMove to NOT reset our trajectory to the new location! |
Var Details
chain
For when you want your projectile to have a chain coming out of the gun
forcedodge
Number of times an object can pass through an object. -1 is infinite
has_been_fired
Has the projectile been fired?
hit_prone_targets
If TRUE, hit mobs even if they're on the floor and not our target
immolate
Does the projectile increase fire stacks / immolate mobs on hit? Applies fire stacks equal to the number on hit.
last_angle_set_hitscan_store
Last turf an angle was changed in for hitscan projectiles.
last_projectile_move
Last world.time the projectile proper moved
reflectability
Determines the reflectability level of a projectile, either REFLECTABILITY_NEVER, REFLECTABILITY_PHYSICAL, REFLECTABILITY_ENERGY in order of ease to reflect.
shield_buster
Does this projectile do extra damage to / break shields?
time_offset
Left over ticks in movement calculation
trajectory
The projectile's trajectory
trajectory_ignore_forcemove
Instructs forceMove to NOT reset our trajectory to the new location!