baton
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Vars | |
cooldown | the initial cooldown tracks the time between swings. tracks the world.time when the baton is usable again. |
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hitcost | How much power does it cost to stun someone |
knockdown_delay | the time it takes before the target falls over |
knockdown_duration | How many seconds does the knockdown last for? |
stam_damage | how much stamina damage does this baton do? |
turned_on | Is the baton currently turned on |
Procs | |
baton_stun | returning false results in no baton attack animation, returning true results in an animation. |
deductcharge | Removes the specified amount of charge from the batons power cell. |
link_new_cell | Updates the linked power cell on the baton. |
Var Details
cooldown
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the initial cooldown tracks the time between swings. tracks the world.time when the baton is usable again.
hitcost
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How much power does it cost to stun someone
knockdown_delay
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the time it takes before the target falls over
knockdown_duration
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How many seconds does the knockdown last for?
stam_damage
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how much stamina damage does this baton do?
turned_on
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Is the baton currently turned on
Proc Details
baton_stun
returning false results in no baton attack animation, returning true results in an animation.
deductcharge
Removes the specified amount of charge from the batons power cell.
If src
is a cyborg baton, this removes the charge from the borg's internal power cell instead.
Arguments:
- amount - The amount of battery charge to be used.
link_new_cell
Updates the linked power cell on the baton.
If the baton is held by a cyborg, link it to their internal cell. Else, spawn a new cell and use that instead. Arguments:
- unlink - If TRUE, sets the
cell
variable tonull
rather than linking it to a new one.