defibrillator

Vars | |
cell | Ref to internal power cell. |
---|---|
combat | If true, this can be used through hardsuits, and can cause heart attacks in harm intent. |
emag_proof | If this can be emagged. |
hardened | If this is vulnerable to EMPs. |
paddle_type | Type of paddles that should be attached to this defib. |
paddles | Ref to attached paddles |
paddles_on_defib | If the paddles are currently attached to the unit. |
powered | if there's a cell in the defib with enough power for a revive; blocks paddles from reviving otherwise |
safety | If false, using harm intent will let you zap people. Note that any updates to this after init will only impact icons. |
Var Details
cell

Ref to internal power cell.
combat

If true, this can be used through hardsuits, and can cause heart attacks in harm intent.
emag_proof

If this can be emagged.
hardened

If this is vulnerable to EMPs.
paddle_type

Type of paddles that should be attached to this defib.
paddles

Ref to attached paddles
paddles_on_defib

If the paddles are currently attached to the unit.
powered

if there's a cell in the defib with enough power for a revive; blocks paddles from reviving otherwise
safety

If false, using harm intent will let you zap people. Note that any updates to this after init will only impact icons.