cleanable
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Vars | |
bloodiness | 0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints |
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gravity_check | for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE |
mergeable_decal | when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE |
plane | prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall |
random_icon_states | when Initialized() its icon_state will be chosen from this list |
Var Details
bloodiness
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0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
gravity_check
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for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE
mergeable_decal
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when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE
plane
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prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
random_icon_states
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when Initialized() its icon_state will be chosen from this list