martial_art
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Vars | |
base | The permanent style. |
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block_chance | Chance to block melee attacks using items while on throw mode. |
can_horizontally_grab | Whether or not you can grab someone while horizontal with this Martial Art |
can_parry | If the martial art allows parrying. |
combo_timer | Stores the timer_id for the combo timeout timer |
combos | What combos can the user do? List of combo types. |
current_combos | What combos are currently (possibly) being performed. |
deflection_chance | Chance to deflect projectiles while on throw mode. |
has_explaination_verb | If the martial art has it's own explaination verb. |
in_stance | If the user is preparing a martial arts stance. |
no_baton | Set to TRUE to prevent users of this style from using stun batons (and stunprods) |
no_baton_reason | Message displayed when someone uses a baton when its forbidden by a martial art |
no_guns | Set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them. |
no_guns_message | Message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!) |
reroute_deflection | Can it reflect projectiles in a random direction? |
weight | The priority of which martial art is picked from all the ones someone knows, the higher the number, the higher the priority. |
Procs | |
get_highest_weight | Returns the martial art with the highest weight from all the ones someone knows. |
Var Details
base
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The permanent style.
block_chance
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Chance to block melee attacks using items while on throw mode.
can_horizontally_grab
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Whether or not you can grab someone while horizontal with this Martial Art
can_parry
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If the martial art allows parrying.
combo_timer
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Stores the timer_id for the combo timeout timer
combos
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What combos can the user do? List of combo types.
current_combos
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What combos are currently (possibly) being performed.
deflection_chance
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Chance to deflect projectiles while on throw mode.
has_explaination_verb
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If the martial art has it's own explaination verb.
in_stance
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If the user is preparing a martial arts stance.
no_baton
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Set to TRUE to prevent users of this style from using stun batons (and stunprods)
no_baton_reason
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Message displayed when someone uses a baton when its forbidden by a martial art
no_guns
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Set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them.
no_guns_message
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Message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!)
reroute_deflection
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Can it reflect projectiles in a random direction?
weight
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The priority of which martial art is picked from all the ones someone knows, the higher the number, the higher the priority.
Proc Details
get_highest_weight
Returns the martial art with the highest weight from all the ones someone knows.