martial_art

Vars | |
| base | The permanent style. |
|---|---|
| block_chance | Chance to block melee attacks using items while on throw mode. |
| can_horizontally_grab | Whether or not you can grab someone while horizontal with this Martial Art |
| can_parry | If the martial art allows parrying. |
| combo_timer | Stores the timer_id for the combo timeout timer |
| combos | What combos can the user do? List of combo types. |
| current_combos | What combos are currently (possibly) being performed. |
| deflection_chance | Chance to deflect projectiles while on throw mode. |
| has_explaination_verb | If the martial art has it's own explaination verb. |
| in_stance | If the user is preparing a martial arts stance. |
| no_baton | Set to TRUE to prevent users of this style from using stun batons (and stunprods) |
| no_baton_reason | Message displayed when someone uses a baton when its forbidden by a martial art |
| no_guns | Set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them. |
| no_guns_message | Message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!) |
| reroute_deflection | Can it reflect projectiles in a random direction? |
| weight | The priority of which martial art is picked from all the ones someone knows, the higher the number, the higher the priority. |
Procs | |
| get_highest_weight | Returns the martial art with the highest weight from all the ones someone knows. |
Var Details
base

The permanent style.
block_chance

Chance to block melee attacks using items while on throw mode.
can_horizontally_grab

Whether or not you can grab someone while horizontal with this Martial Art
can_parry

If the martial art allows parrying.
combo_timer

Stores the timer_id for the combo timeout timer
combos

What combos can the user do? List of combo types.
current_combos

What combos are currently (possibly) being performed.
deflection_chance

Chance to deflect projectiles while on throw mode.
has_explaination_verb

If the martial art has it's own explaination verb.
in_stance

If the user is preparing a martial arts stance.
no_baton

Set to TRUE to prevent users of this style from using stun batons (and stunprods)
no_baton_reason

Message displayed when someone uses a baton when its forbidden by a martial art
no_guns

Set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them.
no_guns_message

Message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!)
reroute_deflection

Can it reflect projectiles in a random direction?
weight

The priority of which martial art is picked from all the ones someone knows, the higher the number, the higher the priority.
Proc Details
get_highest_weight
Returns the martial art with the highest weight from all the ones someone knows.