ticker
Vars | |
Bible_deity_name | Name of the bible deity |
---|---|
Bible_icon_state | icon_state the chaplain has chosen for his bible |
Bible_item_state | item_state the chaplain has chosen for his bible |
Bible_name | Name of the bible |
cinematic | Used for station explosion cinematic |
cultdat | Cult data. Here instead of cult for adminbus purposes |
current_state | Current status of the game. See code__DEFINES\game.dm |
delay_end | If set to TRUE, the round will not restart on it's own |
end_state | Server end state (Did we end properly or reboot or nuke or what) |
flagged_antag_rollers | List of ckeys who had antag rolling issues flagged |
force_ending | Do we want to force-end as soon as we can |
force_start | Do we want to force-start as soon as we can |
hide_mode | Leave here at FALSE ! setup() will take care of it when needed for Secret mode -walter0o |
login_music | The current pick of lobby music played in the lobby |
minds | List of all minds in the game. Used for objective tracking |
mode | Our current game mode |
mode_result | Gamemode result (For things like cult or nukies which can end multiple ways) |
next_autotransfer | Holder for inital autotransfer vote timer |
pregame_timeleft | This is used for calculations for the statpanel |
random_players | If set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders |
real_reboot_time | Time the real reboot kicks in |
restart_timeout | Default timeout for if world.Reboot() doesnt have a time specified |
round_end_announced | Spam Prevention. Announce round end only once. |
round_start_time | Time the game should start, relative to world.time |
score | Datum used to generate the end of round scoreboard. |
selected_tip | What will be the tip of the round? |
ticker_going | Is the ticker currently processing? If FALSE, roundstart is delayed |
time_game_started | Time that the round started |
tipped | Did we broadcast the tip of the round yet? |
triai | Global holder for triple AI mode |
Procs | |
event_blackbox | This proc is for recording biohazard events, and blackboxing if they lived, died, or ended the round. This currently applies to: Terror spiders, Xenomorphs, and Blob. |
Var Details
Bible_deity_name
Name of the bible deity
Bible_icon_state
icon_state the chaplain has chosen for his bible
Bible_item_state
item_state the chaplain has chosen for his bible
Bible_name
Name of the bible
cinematic
Used for station explosion cinematic
cultdat
Cult data. Here instead of cult for adminbus purposes
current_state
Current status of the game. See code__DEFINES\game.dm
delay_end
If set to TRUE, the round will not restart on it's own
end_state
Server end state (Did we end properly or reboot or nuke or what)
flagged_antag_rollers
List of ckeys who had antag rolling issues flagged
force_ending
Do we want to force-end as soon as we can
force_start
Do we want to force-start as soon as we can
hide_mode
Leave here at FALSE ! setup() will take care of it when needed for Secret mode -walter0o
login_music
The current pick of lobby music played in the lobby
minds
List of all minds in the game. Used for objective tracking
mode
Our current game mode
mode_result
Gamemode result (For things like cult or nukies which can end multiple ways)
next_autotransfer
Holder for inital autotransfer vote timer
pregame_timeleft
This is used for calculations for the statpanel
random_players
If set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders
real_reboot_time
Time the real reboot kicks in
restart_timeout
Default timeout for if world.Reboot() doesnt have a time specified
round_end_announced
Spam Prevention. Announce round end only once.
round_start_time
Time the game should start, relative to world.time
score
Datum used to generate the end of round scoreboard.
selected_tip
What will be the tip of the round?
ticker_going
Is the ticker currently processing? If FALSE, roundstart is delayed
time_game_started
Time that the round started
tipped
Did we broadcast the tip of the round yet?
triai
Global holder for triple AI mode
Proc Details
event_blackbox
This proc is for recording biohazard events, and blackboxing if they lived, died, or ended the round. This currently applies to: Terror spiders, Xenomorphs, and Blob.