tilted
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A component that should be attached to things that have been tilted over, and can be righted. This can optionally block normal attack_hand interactions
Vars | |
block_interactions | Whether we should block any interactions with it |
---|---|
rotated_angle | The angle by which we rotated as a result of tilting. Should help us avoid cases where something gets tilted until it's upright. |
untilt_duration | How long it should take to untilt |
Procs | |
untilt | Untilt a tilted object. |
Var Details
block_interactions
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Whether we should block any interactions with it
rotated_angle
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The angle by which we rotated as a result of tilting. Should help us avoid cases where something gets tilted until it's upright.
untilt_duration
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How long it should take to untilt
Proc Details
untilt
Untilt a tilted object.