parry
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Vars | |
examine_text | Text to be shown to users who examine the parent. Will list which type of attacks it can parry. |
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no_parry_sound | Do we wish to mute the parry sound? |
parry_cooldown | the time between parry attempts |
parry_time_out_time | the max time since time_parried that the shield is still considered "active" |
parryable_attack_types | the attack types that are considered for parrying |
stamina_coefficient | stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry |
stamina_constant | the flat amount of damage the shield user takes per non-perfect parry |
time_parried | the world.time we last parried at |
Var Details
examine_text
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Text to be shown to users who examine the parent. Will list which type of attacks it can parry.
no_parry_sound
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Do we wish to mute the parry sound?
parry_cooldown
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the time between parry attempts
parry_time_out_time
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the max time since time_parried
that the shield is still considered "active"
parryable_attack_types
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the attack types that are considered for parrying
stamina_coefficient
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stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry
stamina_constant
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the flat amount of damage the shield user takes per non-perfect parry
time_parried
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the world.time we last parried at