code/__DEFINES/turfs.dm
TURF_PATHING_PASS_DENSITY | Turf will be passable if density is 0 |
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TURF_PATHING_PASS_PROC | Turf will be passable depending on [CanPathfindPass] return value |
TURF_PATHING_PASS_NO | Turf is never passable |
Define Details
TURF_PATHING_PASS_DENSITY
Turf will be passable if density is 0
TURF_PATHING_PASS_NO
Turf is never passable
TURF_PATHING_PASS_PROC
Turf will be passable depending on [CanPathfindPass] return value